V1.01: works all good. mechanics worked all as I believe they were meant to. got most the achievements. still have 1 more achievements to get (s rank for rouge).
once the ring monitor has been purchased money and food isn't a real issue. enconomy could be raised the cost of things a lot when new items are added. 500 is only like 2 songs plus the ring monitor.
possible upgrade/purchaseables items:
increase to perfect range (ring, ribbon, tails device of some kind)
Happy to hear my fixes worked! Still new to the whole "updating and bug fixing the game" thing!
The Ring Monitor and the economy in it's current state are mainly the way they are so you don't have to replay the first scene more than like, 4 times. As more Toys and Upgrades get added I will be adjusting prices and making it more of a light balancing act, especially in tandem with other mechanics I plan to add to the Tamagotchi scenes.
And your idea for a new upgrade is actually already planned for the first major update alongside another upgrade!
Although that's strange, the meter isn't supposed to go down until the first beat reaches about halfway through the bar, But it looks like Tails never even begins his main action animation before the rank screen comes up. seems like a bug I didn't get when playtesting. I'll check the code to make sure it still works even on other systems. (What song was playing before the results screen by the way? Emerald Hill Zone or Metropolis Zone? This pattern looks like the Metropolis Zone pattern but I could be wrong.)
I'll also make a proper tutorial so it's less ambigious and add some proper softlock prevention.
Look forward to playing it. sounds half like its like sonic adventure 2 chao garden with a little gameboy (tiny chao garden). Give you my feedback once I have given it a good playthrough
thank you! Hope the first release can serve as a good preview of what's to come! And yes, SA2's Chao Garden (and specifically the Chao Adventure minigame from the original DreamCast release) were pretty big inspirations!
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V1.01: works all good. mechanics worked all as I believe they were meant to. got most the achievements. still have 1 more achievements to get (s rank for rouge).
once the ring monitor has been purchased money and food isn't a real issue. enconomy could be raised the cost of things a lot when new items are added. 500 is only like 2 songs plus the ring monitor.
possible upgrade/purchaseables items:
increase to perfect range (ring, ribbon, tails device of some kind)
Happy to hear my fixes worked! Still new to the whole "updating and bug fixing the game" thing!
The Ring Monitor and the economy in it's current state are mainly the way they are so you don't have to replay the first scene more than like, 4 times. As more Toys and Upgrades get added I will be adjusting prices and making it more of a light balancing act, especially in tandem with other mechanics I plan to add to the Tamagotchi scenes.
And your idea for a new upgrade is actually already planned for the first major update alongside another upgrade!
Thank you for the feedback!
Although that's strange, the meter isn't supposed to go down until the first beat reaches about halfway through the bar, But it looks like Tails never even begins his main action animation before the rank screen comes up. seems like a bug I didn't get when playtesting. I'll check the code to make sure it still works even on other systems. (What song was playing before the results screen by the way? Emerald Hill Zone or Metropolis Zone? This pattern looks like the Metropolis Zone pattern but I could be wrong.)
I'll also make a proper tutorial so it's less ambigious and add some proper softlock prevention.
Thank you for your feedback again!
Look forward to playing it. sounds half like its like sonic adventure 2 chao garden with a little gameboy (tiny chao garden). Give you my feedback once I have given it a good playthrough
thank you! Hope the first release can serve as a good preview of what's to come! And yes, SA2's Chao Garden (and specifically the Chao Adventure minigame from the original DreamCast release) were pretty big inspirations!